Scale is a brutal test. A creative process that works for a team of five will shatter when applied to a team of fifty. At a company the size of Yelp—with multiple departments, competing priorities, and a relentless demand for high-quality content—you can’t just "be creative." You have to build a system for creativity.
When I stepped into the role of Creative Program Manager and Acting Director of Operations, I inherited a group of incredibly talented creatives, producers, and marketers. But they were siloed. The product team would develop a new feature, the marketing team would spin up a campaign, and the creative team would get the brief at the last minute. Workflows were inconsistent, handoffs were messy, and a significant amount of time was lost to miscommunication and rework.
The result was creative friction and operational inefficiency. We were shipping good work, but it was taking a heroic effort to do so.
My mission was clear: we needed to move from a series of ad-hoc projects to a single, cohesive Creative Operating System. I led an initiative to bridge the gaps between our creative, product, and ops teams, designing new workflows, communication protocols, and strategic dashboards from the ground up. By treating our internal operations as a product, we increased our overall campaign delivery efficiency by 25% and transformed our department from a reactive service provider into a proactive, strategic partner. This is how we built the machine.
Before we could build a solution, we needed to map the problem. I embarked on a three-phase journey to diagnose, design, and deploy our new operating system.
Phase 1: The Audit (Mapping the Pain Points)
My first 30 days were a listening tour. I conducted stakeholder interviews with leads from every adjacent department—Product, UX, Core Marketing, Sales, and Legal. I didn't ask what they wanted from the creative team; I asked them to walk me through the lifecycle of a recent project, step by step. I built a detailed Process Map for our 10 most common project types, from a simple social media campaign to a complex, integrated product launch.
This audit revealed three critical friction points:
Phase 2: The Architecture (Designing the System)
With a clear diagnosis, I designed a new Creative Operating System built on three pillars. This wasn't just a new workflow; it was a new philosophy of working.
This three-part system was the architecture for our new way of working. It was designed to foster proactive collaboration, eliminate ambiguity, and make our performance visible and measurable.
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The implementation of the Creative Operating System had a transformative effect on our team and our relationship with the rest of the company. The shift from a reactive service center to a proactive strategic partner was reflected in both our operational metrics and our team's morale.
The Tangible Business Impact:
The Intangible Cultural Impact:
The most profound change was cultural. The creative team was no longer seen as the "people who make things pretty" at the end of the line. They were now perceived as strategic thinkers who were involved from the very beginning. This led to a dramatic increase in team morale and a sense of ownership. Our creatives felt more respected, more integrated, and more impactful because they understood the "why" behind their work. We didn't just build a new workflow; we built a new level of respect for the creative function within the company.
Building this system from the ground up taught me invaluable lessons about how to scale a creative function within a high-growth organization.
Ultimately, this project was about more than just flowcharts and software. It was about designing a system that allowed talented people to do their best work with the least amount of friction. It proved that operational rigor isn't the enemy of creativity—it's the framework that allows creativity to thrive at scale.
